Overview:
This is a work-in-progress game inspired by the classic shooter Geometry Wars.
I wrote all of this code myself over the past few months using my old
3D engine PolyNova (which I wrote 30 years ago for DirectX).
I haven't coded my own game for about 40 years so I thought it was
about time I did another one :)
As this game is only a work in progress, lots of features are still missing.
Requirements:
1) PiStorm/WinUAE
2) RTG output
3) A 2 button digital joystick
Configuration:
You do not need to install any 3rd party libraries.
Have a look at the G-WARS.INI and WB ToolTypes for various settings.
The log file will output the average FPS on exit.
The escape key will quit.
Any errors/warnings should be written to a log file.
Performance Considerations:
Update the G-WARS.INI if it is running slowly on your specific setup
to disable features.
Limitations:
1) No 3D hardware support
2) Only 16bit color depth is supported
3) Only 640x480 resolution supported
Version History:
1.0.01 - Initial release.
1.0.02 - Added sound effects, add colored lighting to the background grid.
1.0.03 - Added music.
1.0.04 - Added more music tracks.
1.0.05 - Shake it baby.
1.0.06 - Changed alien attack waves, added boss level placeholder.
1.0.07 - Changed alien colors.
1.0.08 - Balanced gameplay, updated attack patterns.
1.0.09 - Game over man.
1.0.10 - Fixed color cycling bugs.
Links:
https://eab.abime.net/showthread.php?t=119350 (G-WARS thread on EAB)
https://www.youtube.com/watch?v=CfLFkVHoMBo (Gameplay video)
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