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pix/trace/yafpg3.lha

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Showing: ppc-warpup icongeneric icon
No screenshot available
Short:Traced scene: First Person Game, V3.2
Author:Fresnel / 3 Kelvin
Uploader:h kroehnert abo freiepresse de (Heiko Kröhnert = E K / 3 Kelvin)
Type:pix/trace
Architecture:generic
Date:1998-01-23
Download:pix/trace/yafpg3.lha - View contents
Readme:pix/trace/yafpg3.readme
Downloads:211

Long:  This is still (unfortunately) no runtime-screenshot 
       of a forthcoming first person game.
       It is only a traced scene,showing off some features,that are
       missing in *every* 3D-shooter I know. (not only on AM!GA and PSX)


       Features: -ability to go back to earlier levels

                   Let´s say there is a region with loads of
                   nasty guys, but you need to go in there, because
                   of special key/gun/ammo/other item located there.

                   So you go ahead, complete a couple of levels
                   and if you´ve got a really big gun, you go back
                   to that level and blow off the nasty guys
                   in a BIG way.

                 -moving sun-/moonlight
                   So if you stay on a level for a longer time
                   you can see shadows move.
                   Or if you go back to an earlier stage
                   (missing key/gun/ammo/other item),there can be 
                   a totally different lighting on the whole level.

                 -really high resolution
                   I think,on a 2-processor A/BOX a res. of
                   1280x1024x24 at 40 FPS IS possible.(UMS rules!)

                 -REAL water; jump into it and search for another passage
                  to this door or that place,but remember:
                  "Be quick or be dead" (Hi Marina)

                 -the text bar from TKG,which prints special messages
                  on special events,is also a great idea

                 -You should be able to manipulate things on the
                  whole level. Sentry systems, gun turrets,
                  electric fences, even collapsing suns :)

                 -lensflares/lensglow

       Player control: -player´s steps controlled via joystick/-pad
                       -crosshair controlled *seperately* via
                        mouse, coolie-hat or light-gun


       History:  1.0  -initial release

                 2.0  -changed surrounding area
                      -changed file format from JPEG to 24bit IFF
                      -added titlebar with message from other program
                      -changed screenmode from 16 to 24 bit
                      -added 1 weapon
                      -jetpack now functional :)

                 3.0  -changed surrounding area again
                      -another titlebar message
                      -added again 1 weapon

                 3.2  -some texture cleanups
                      -another texture for the fence

At the bottom of the screen you can see,that this scene in not intended
as AM!GA screenshot. It is made in anticipation for the most innovative
computer system mankind have ever heard of: the A/Box from phase5.

Note to PiOS: I don´t want a new A500 with an half-hearted AmigaOS clone
              and standard PeeCee hardware plugged into it.

              An MPC 603 *at all* is not my idea of fun.


       Other objs. by Fresnel: Fade2Black.jpg
                               FunnyForest.jpg
                               Imp.jpg
                               Luxos_sr.jpg
                               MegaFuse.jpg
                               PommeFritz.jpg
                               Power.jpg
                               Reco.jpg
                               RubiksCube.jpg
                               ShaiHulud.jpg
                               Weyland.jpg
                               YAFPG.jpg
                               YAFPG2.lha


       Machine used:  Am!ga 2000/060 32MB Fast, CyBERPicasso ][

                      John Doe´s 1200/030 for the foreground pic

      Software used:  MaxonCINEMA4D V4
                      Brilliance V2.1 for textures
                      ADPro V2.5.1 for postprocessing


                 The object(s) is/are available on reqest.

                 Comments welcome!


Trade Marks are copyrighted by their respective owners.


Contents of pix/trace/yafpg3.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]               455898  865050  52.7% -lh5- 8194 Jan 17  1998 YAFPG3.iff24
[generic]                 1738    4154  41.8% -lh5- 8667 Jan 17  1998 YAFPG3.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         2 files  457636  869204  52.7%            Jan 23  1998
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