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Short: | Traced scene: That s what I call First Person Game |
Author: | Fresnel of 3 Kelvin |
Uploader: | h kroehnert abo freiepresse de (Heiko Kröhnert = E K of 3 Kelvin) |
Type: | pix/trace |
Architecture: | generic |
Date: | 1997-08-25 |
Download: | pix/trace/yafpg.jpg - View contents | Readme: | pix/trace/yafpg.readme |
Downloads: | 99 |
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Long: This is (unfortunately) no runtime-screenshot of a forthcoming
first person game.
It is only a traced scene,showing off some features,that are
missing in *every* 3D-shooter I know. (not only on AM!GA and PSX)
Features: -moving sun-/moonlight
so if you stay on a level for a longer time
you can see shadows move,
or if you go back to an earlier stage
(missing key/gun),there can be a totally different
lighting on the whole level
-really high resolution
I think,on the A/BOX a res. of 1280x1024x16 at 40 FPS
IS possible.
-REAL water;jump into it and search for another passage
to this door or that place,but remember:
"Be quick or be dead" (Hi Marina)
-the text bar from TKG,which prints special messages
on special events,is also a great idea
Player control: -player´s steps controlled via joystick/-pad
-crosshair controlled *seperately* via
mouse or coolie-hat
At the bottom of the screen you can see,that this scene in not planned
as AM!GA screenshot.It is made in anticipation for the most innovative
computer system mankind have ever heard of: the A/Box from phase5.
Note to PiOS: I don´t want a new A500 with an half-hearted AmigaOS clone
and standard PeeCee hardware plugged into it.
An MPC 603 @150 MHz is not my idea of fun.
Other objs. by Fresnel: Fade2Black.jpg
FunnyForest.jpg
Imp.jpg
MegaFuse.jpg
PommeFritz.jpg
Power.jpg
Reco.jpg
RubiksCube.jpg
ShaiHulud.jpg
Weyland.jpg
Machine used: Am!ga 2000/060 32MB Fast, CyBERPicasso ][
John Doe´s 1200/030 for the foreground pic
Software used: MaxonCINEMA4D V4
Brilliance V2.1 for textures
ADPro V2.5.1 for postprocessing
The object(s) is/are available on reqest.
Comments welcome!
Trade Marks are copyrighted by their respective owners.
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