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pix/trace/yafpg.jpg

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yafpg.jpg
Short:Traced scene: That s what I call First Person Game
Author:Fresnel of 3 Kelvin
Uploader:h kroehnert abo freiepresse de (Heiko Kröhnert = E K of 3 Kelvin)
Type:pix/trace
Architecture:generic
Date:1997-08-25
Download:pix/trace/yafpg.jpg - View contents
Readme:pix/trace/yafpg.readme
Downloads:98

Long:  This is (unfortunately) no runtime-screenshot of a forthcoming
       first person game.
       It is only a traced scene,showing off some features,that are
       missing in *every* 3D-shooter I know. (not only on AM!GA and PSX)


       Features: -moving sun-/moonlight
                  so if you stay on a level for a longer time
                  you can see shadows move,
                  or if you go back to an earlier stage
                  (missing key/gun),there can be a totally different
                  lighting on the whole level

                 -really high resolution
                  I think,on the A/BOX a res. of 1280x1024x16 at 40 FPS
                  IS possible.

                 -REAL water;jump into it and search for another passage
                  to this door or that place,but remember:
                  "Be quick or be dead" (Hi Marina)

                 -the text bar from TKG,which prints special messages
                  on special events,is also a great idea

       Player control: -player´s steps controlled via joystick/-pad
                       -crosshair controlled *seperately* via
                        mouse or coolie-hat


At the bottom of the screen you can see,that this scene in not planned
as AM!GA screenshot.It is made in anticipation for the most innovative
computer system mankind have ever heard of: the A/Box from phase5.

Note to PiOS: I don´t want a new A500 with an half-hearted AmigaOS clone
              and standard PeeCee hardware plugged into it.

              An MPC 603 @150 MHz is not my idea of fun.


       Other objs. by Fresnel: Fade2Black.jpg
                               FunnyForest.jpg
                               Imp.jpg
                               MegaFuse.jpg
                               PommeFritz.jpg
                               Power.jpg
                               Reco.jpg
                               RubiksCube.jpg
                               ShaiHulud.jpg
                               Weyland.jpg

       Machine used:  Am!ga 2000/060 32MB Fast, CyBERPicasso ][

                      John Doe´s 1200/030 for the foreground pic

      Software used:  MaxonCINEMA4D V4
                      Brilliance V2.1 for textures
                      ADPro V2.5.1 for postprocessing


                 The object(s) is/are available on reqest.

                 Comments welcome!


Trade Marks are copyrighted by their respective owners.


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