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Short: | Traced scene: First Person Game, V2 |
Author: | Fresnel of 3 Kelvin |
Uploader: | h kroehnert abo freiepresse de (Heiko Kröhnert = E K of 3 Kelvin) |
Type: | pix/trace |
Architecture: | generic |
Date: | 1997-10-27 |
Download: | pix/trace/YAFPG2.lha - View contents | Readme: | pix/trace/YAFPG2.readme |
Downloads: | 212 |
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Long: This is still (unfortunately) no runtime-screenshot
of a forthcoming first person game.
It is only a traced scene,showing off some features,that are
missing in *every* 3D-shooter I know. (not only on AM!GA and PSX)
Features: -ability to go back to earlier levels
Let´s say there is a region with loads of
nasty guys, but you need to go in there, because
of special key/gun/ammo/other item located there.
So you go ahead, complete a couple of levels
and if you´ve got a really big gun, you go back
to that level and blow off the nasty guys
in a BIG way.
-moving sun-/moonlight
So if you stay on a level for a longer time
you can see shadows move.
Or if you go back to an earlier stage
(missing key/gun/ammo/other item),there can be
a totally different lighting on the whole level.
-really high resolution
I think,on a 2-processor A/BOX a res. of
1280x1024x24 at 40 FPS IS possible.(UMS rules!)
-REAL water;jump into it and search for another passage
to this door or that place,but remember:
"Be quick or be dead" (Hi Marina)
-the text bar from TKG,which prints special messages
on special events,is also a great idea
Player control: -player´s steps controlled via joystick/-pad
-crosshair controlled *seperately* via
mouse or coolie-hat
History: 1.0 -initial release
2.0 -changed file format from JPEG to 24bit IFF
-added titlebar with message from other program
-changed screenmode from 16 to 24 bit
-added 1 weapon
-jetpack now functional :)
At the bottom of the screen you can see,that this scene in not intended
as AM!GA screenshot. It is made in anticipation for the most innovative
computer system mankind have ever heard of: the A/Box from phase5.
Note to PiOS: I don´t want a new A500 with an half-hearted AmigaOS clone
and standard PeeCee hardware plugged into it.
An MPC 603 @200 MHz is *still* not my idea of fun.
Other objs. by Fresnel: Fade2Black.jpg
FunnyForest.jpg
Imp.jpg
Luxos_sr.jpg
MegaFuse.jpg
PommeFritz.jpg
Power.jpg
Reco.jpg
RubiksCube.jpg
ShaiHulud.jpg
Weyland.jpg
YAFPG.jpg
Machine used: Am!ga 2000/060 32MB Fast, CyBERPicasso ][
John Doe´s 1200/030 for the foreground pic
Software used: MaxonCINEMA4D V4
Brilliance V2.1 for textures
ADPro V2.5.1 for postprocessing
The object(s) is/are available on reqest.
Comments welcome!
Trade Marks are copyrighted by their respective owners.
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Contents of pix/trace/YAFPG2.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 292841 695914 42.1% -lh5- 8fa7 Oct 4 1997 YAFPG2.iff24
[generic] 1580 3591 44.0% -lh5- ccbd Oct 4 1997 YAFPG2.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 2 files 294421 699505 42.1% Oct 27 1997
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