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game/shoot/Kens-Labyrinth.lha

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Short:Ken's Labyrinth 3D shooter for 68020+
Author:Ken Silverman, Jan Lonnberg, Cameron Armstrong
Uploader:Cameron Armstrong <cameronscottarmstrong gmail com>
Type:game/shoot
Version:4.3.0
Architecture:m68k-amigaos >= 3.0
Date:2026-09-30
Requires:68020+, asl.library V38+
Download:game/shoot/Kens-Labyrinth.lha - View contents
Readme:game/shoot/Kens-Labyrinth.readme
Downloads:73

Ken's Labyrinth for AmigaOS 3.x
===============================

Ken's Labyrinth is a first-person shooter for MS-DOS, written by Ken
Silverman and published by Epic MegaGames in 1993, in the same year as Doom
and a year after Wolfenstein 3D.  You find your way through three episodes
of textured mazes full of hideous monsters, keys, locked doors, potions and
secrets, all with a cartoonish sense of humour.  Ken wrote it while still at
school, and went on to write the Build engine behind Duke Nukem 3D, Shadow
Warrior and Blood.  He later released the full game and its source code for
free, which is what makes this port possible.

This is LAB3D/SDL's Amiga port. It is the same game as the desktop versions,
but it uses no SDL and no OpenGL: the labyrinth is drawn by a software
renderer, and the display, sound and input go straight through
intuition.library, graphics.library, cybergraphics.library, audio.device or
ahi.device, and lowlevel.library.


Requirements
------------

  * AmigaOS 3.0 or later (V39+).
  * A 68020 or better.  A 68EC020 with no FPU works.
  * About 3 MB of free RAM.
  * asl.library V38 or later, for the screen mode requester.
  * Optional: CyberGraphX or Picasso96, for RTG screen modes.  Without it the
    game runs on a native OCS/ECS/AGA screen instead.
  * Optional: a joystick or CD32 pad in port 1.
  * Optional: ahi.device V4 or later, for 16 bit sound - see Sound below.


Installation
------------

Unpack the archive anywhere, for example to RAM:, open the Kens-Labyrinth
drawer and double-click Install.  The installer asks where to put the game,
makes a Kens-Labyrinth drawer there and copies in the executable that
matches your CPU - it checks which one you have and ticks it for you - with
the game data and music.  Pick more than one executable if the drawer is
shared between several Amigas.  It needs Installer 42 (on the OS 3.1 disks)
or later, or InstallerNG.

Installing over an older version updates the programs and the game data but
keeps settings.ini, your saved games, your high scores and the positions of
the icons.

The installer is optional: the unpacked Kens-Labyrinth drawer is a complete
installation already, and can simply be dragged to where you want it.


Which executable?
-----------------

  Kens-Labyrinth.020      68020/68EC020 with no FPU (software floating point)
  Kens-Labyrinth.020fpu   68020/68030 with a 68881 or 68882
  Kens-Labyrinth.040      68040 (FPU built-in)
  Kens-Labyrinth.060      68060 (FPU built-in)

The renderer and the ray caster work in fixed point, so the FPU builds are no
longer the large step up they once were - what floating point is left runs
once a frame rather than once a pixel. An FPU build will significantly improve
the performance of Adlib music emulation. Pick the build that matches your CPU;
an FPU build will not run at all on a machine that has no FPU.

Keep the gamedata drawer next to whichever executable you use.


Running it
----------

From a Shell:

    Kens-Labyrinth.060

or double-click it from Workbench.  A screen mode requester appears listing
every mode your system offers - native and RTG.  Pick one and the game starts.
Your choice is remembered in settings.ini; add -keepmode to skip the requester
next time, or -askmode to force it back.

The game fills whatever screen mode you pick.  It renders at the screen's
resolution divided by a whole number and scales the result back up, so every
pixel stays the same size: on a 1920x1080 screen it might draw 480x270 and
scale it by four, or draw the full 1920x1080 if the machine is fast enough.
On a widescreen mode the view widens to match, as the desktop version does,
rather than leaving bars at the sides.  Setup -> Render size lists the sizes
your screen allows:

  Automatic       about as much detail as the DOS original, so the
                  renderer's share of the frame costs about what it did.
                  On a native screen bigger than PAL lores it is the same
                  as Off, since filling it would multiply the planar
                  conversion; pick a size by hand to fill it anyway
  full / 1/2 ...  more detail, at a cost that grows with the pixel count -
                  the full 1920x1080 is 24 times the work of 360x240
  Off             the original 360x240 in the middle of the screen, unscaled

The change takes effect at once.  Renders are limited to 2048x1200; a bigger
screen is still filled, from a half size or smaller render.

A small screen, such as the standard 320x256 PAL one, shows the 320x200
window the original game used, as before.

Setup -> View size shrinks the 3D view itself, from 100% down to 40%, into a
box in the middle of the screen with a black border round it - the same idea
as the screen size option in Wolfenstein 3D.  The menus and the status bar
keep their full size, so this works on any screen mode, PAL and NTSC lores
included.  The renderer only draws the box, and only the parts of the screen
that change are sent to the display each frame, so a 50% view is roughly a
quarter of the work.

An 8 bit RTG screen is the fastest option, because the renderer's output is
copied to it as-is.  A native screen needs chunky-to-planar conversion for
every pixel of every frame, which costs real time on a 68020.


Controls
--------

Keyboard, mouse and joystick all work, and all of them can be rebound from
Setup -> Configure Input. The joystick is read from port 1, and a CD32 pad's
extra buttons show up as buttons 0 to 6.

The default keyboard controls are the arrow keys to move, shift to sprint,
space to open doors / interact with objects, left ctrl to shoot, F1->F4 to
switch weapons.


Sound
-----

Setup -> Sound output picks how the game reaches the speakers:

  Automatic       AHI on a 68040 or better, Paula below that.
  Paula (8 bit)   audio.device, two hardware channels.  Always available.
  AHI (16 bit)    ahi.device, using whatever unit 0 is set to in AHI
                  preferences.  With a sound card this is real 16 bit
                  output.  The actual resolution with other AHI drivers
                  depends on their hardware and configuration.

Automatically selects Paula on 020 and 030 machines to leave more CPU time
for the game. If you have a sound card in a slower machine, choose AHI
explicitly. If ahi.device cannot be opened the game falls back to Paula an
says so.

Setup -> Sample rate selects the output rate (22050 Hz by default). Digital
sound effects retain their original timing at every output rate.

Setup -> Music -> MOD sampled music avoids live Adlib synthesis and needs no
FPU. Music and game sound effects are mixed together through either Paula or
AHI. If you have an FPU, switch to Adlib emulation for the authentic MS-DOS
music.

These are twelve-channel MOD files with short samples of the original Adlib
instruments and percussion, rendered by the game's own Adlib emulator. Their
patterns are the game's actual note sequences, placed on the same six melodic
and five rhythm channels the KSM sequencer uses, at 60 rows per second, which
is the grid the songs are quantised to. Each instrument's decay and release
are measured and reproduced with volume commands, so sustains, fades and
release tails match the FM originals; only the timbre is shared between notes
of the same octave, since one sample is repitched across that range. Every
track has been checked against the Adlib emulator playing the same song and
matches it closely in both spectrum and loudness. The default output remains
centered mono.

The 121 tracks occupy about 8.6 MB on disk after shared-track deduplication;
the largest MOD needs about 290 KB of ordinary RAM while playing. The twelve
MOD voices are mixed in software into the existing Paula/AHI output, alongside
the digital sound effects. They do not reserve additional hardware channels.
The built-in player supports these supplied modules, including their note,
sample offset, volume, speed and loop commands. A third-party player must
support 12CH MODs.

Keep the entire gamedata drawer together. Each version's mods drawer contains
its unique tracks; byte-identical tracks live once in gamedata/shared/mods or
gamedata/shared/Ken1/mods and gamedata/shared/Ken2/mods. All tracks needed by
versions 1.0, 1.1, 2.0 and 2.1 are included. The build script copies them
automatically. A missing or invalid MOD silences that track and logs its path;
effects keep working, and the next available track can still play.


Performance
-----------

If the game is too slow:

  * Use an RTG screen rather than a native one.
  * Select MOD sampled music (Setup -> Music) to avoid live Adlib synthesis.
    Turn music off entirely for the smallest audio CPU cost.
  * Shrink the view (Setup -> View size).  This is the biggest saving on a
    slow machine with a native screen: it cuts the drawing and the
    chunky-to-planar conversion together.
  * Pick a smaller Render size, or Automatic.
  * Use a smaller screen mode; 320x200 is a third less work than 360x240.
  * On a native screen, scaling up costs chunky-to-planar time for every
    pixel of the screen, not just of the render.  Render size Off, or a
    lores screen mode, or reduced colour depth is the fastest way to play
    there.


Credits
-------

"Ken's Labyrinth" Copyright (c) 1992-1993 Ken Silverman
Ken Silverman's official web site: "http://www.advsys.net/ken"

Ken's Labyrinth was published by Epic MegaGames.
LAB3D/SDL is by Jan Lonnberg and contributors; the Amiga port is by
Cameron Armstrong.  See the main README for the full credit list.


Licence
-------

Ken Silverman's licence allows derivative works of the Ken's Labyrinth source
to be distributed only through the Internet and free of charge, with no
commercial exploitation.  For that reason this archive must not be put on
Aminet CD-ROMs or any other media that are sold.


Contents of game/shoot/Kens-Labyrinth.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
drwxr-xr-x   502/20          0       0 ****** -lhd- 0000 Sep 29 03:00 Kens-Labyrinth/
-rw-r--r--   502/20       3235    8731  37.1% -lh5- e10a Sep 29 03:00 Kens-Labyrinth/Install
-rw-r--r--   502/20       2030    4977  40.8% -lh5- b0f0 Sep 29 03:00 Kens-Labyrinth/Install.info
-rwxr-xr-x   502/20     203478  394508  51.6% -lh5- d605 Sep 29 03:00 Kens-Labyrinth/Kens-Labyrinth.020
-rw-r--r--   502/20       4178    7936  52.6% -lh5- 4179 Sep 29 03:00 Kens-Labyrinth/Kens-Labyrinth.020.info
-rwxr-xr-x   502/20     192798  367360  52.5% -lh5- b181 Sep 29 03:00 Kens-Labyrinth/Kens-Labyrinth.020fpu
-rw-r--r--   502/20       4177    7936  52.6% -lh5- 567a Sep 29 03:00 Kens-Labyrinth/Kens-Labyrinth.020fpu.info
-rwxr-xr-x   502/20     194741  377848  51.5% -lh5- af27 Sep 29 03:00 Kens-Labyrinth/Kens-Labyrinth.040
-rw-r--r--   502/20       4178    7936  52.6% -lh5- 6d6c Sep 29 03:00 Kens-Labyrinth/Kens-Labyrinth.040.info
-rwxr-xr-x   502/20     192735  368504  52.3% -lh5- ec18 Sep 29 03:00 Kens-Labyrinth/Kens-Labyrinth.060
-rw-r--r--   502/20       4178    7936  52.6% -lh5- 7a6f Sep 29 03:00 Kens-Labyrinth/Kens-Labyrinth.060.info
-rw-r--r--   502/20       4570   10116  45.2% -lh5- 5608 Sep 29 03:00 Kens-Labyrinth/Kens-Labyrinth.readme
-rw-r--r--   502/20        632    2144  29.5% -lh5- b8ef Sep 29 03:00 Kens-Labyrinth/Kens-Labyrinth.readme.info
drwxr-xr-x   502/20          0       0 ****** -lhd- 0000 Sep 29 03:00 Kens-Labyrinth/gamedata/
drwxr-xr-x   502/20          0       0 ****** -lhd- 0000 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/
-rw-r--r--   502/20       4430   40960  10.8% -lh5- e192 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/BOARDS.DAT
-rw-r--r--   502/20        437     889  49.2% -lh5- 6400 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/END.TXT
-rw-r--r--   502/20      10152   10390  97.7% -lh5- b349 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/END1.GIF
-rw-r--r--   502/20      11517   11886  96.9% -lh5- e988 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/END2.GIF
-rw-r--r--   502/20      11675   11886  98.2% -lh5- 0337 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/END3.GIF
-rw-r--r--   502/20         75     640  11.7% -lh5- 9c91 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/HISCORE.DAT
-rw-r--r--   502/20       1497    8448  17.7% -lh5- c75a Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/INSTS.DAT
-rw-r--r--   502/20      23398   31544  74.2% -lh5- b80a Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/SONGS.KZP
-rw-r--r--   502/20     131460  196423  66.9% -lh5- 6d89 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/SOUNDS.KZP
-rw-r--r--   502/20       2039    2631  77.5% -lh5- 1d8b Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/STORY.KZP
-rw-r--r--   502/20       8568   13037  65.7% -lh5- 0c62 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/TABLES.DAT
-rw-r--r--   502/20     145503  154307  94.3% -lh5- 2292 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/WALLS.KZP
drwxr-xr-x   502/20          0       0 ****** -lhd- 0000 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/mods/
-rw-r--r--   502/20      38092  128764  29.6% -lh5- 4018 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.0/mods/LABSNG02.mod
drwxr-xr-x   502/20          0       0 ****** -lhd- 0000 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/
-rw-r--r--   502/20      30183  221184  13.6% -lh5- 80f5 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/BOARDS.DAT
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-rw-r--r--   502/20       1562    8448  18.5% -lh5- 96f1 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/INSTS.DAT
-rw-r--r--   502/20        949   12643   7.5% -lh5- 90ae Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/SAVGAME0.DAT
-rw-r--r--   502/20      70678   90052  78.5% -lh5- a388 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/SONGS.KZP
-rw-r--r--   502/20     209676  309037  67.8% -lh5- fa06 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/SOUNDS.KZP
-rw-r--r--   502/20       6912    8964  77.1% -lh5- c0ae Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/STORY.KZP
-rw-r--r--   502/20       8579   13050  65.7% -lh5- 12e4 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/TABLES.DAT
-rw-r--r--   502/20     151458  163317  92.7% -lh5- f12c Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/WALLS.KZP
drwxr-xr-x   502/20          0       0 ****** -lhd- 0000 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/
-rw-r--r--   502/20      60674  131420  46.2% -lh5- 2819 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG07.mod
-rw-r--r--   502/20      28741   99086  29.0% -lh5- e3a3 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG08.mod
-rw-r--r--   502/20      20145   90462  22.3% -lh5- 556d Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG09.mod
-rw-r--r--   502/20      53477  113920  46.9% -lh5- 9f2c Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG10.mod
-rw-r--r--   502/20      39985  129866  30.8% -lh5- e3a3 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG11.mod
-rw-r--r--   502/20      47363  107924  43.9% -lh5- d471 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG12.mod
-rw-r--r--   502/20      28563  115186  24.8% -lh5- 1743 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG13.mod
-rw-r--r--   502/20      44074  204028  21.6% -lh5- 44c8 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG14.mod
-rw-r--r--   502/20      47535  129158  36.8% -lh5- 6ca7 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG15.mod
-rw-r--r--   502/20      45806  121220  37.8% -lh5- ec7a Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG16.mod
-rw-r--r--   502/20      59797  164188  36.4% -lh5- bbfa Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG17.mod
-rw-r--r--   502/20      33835  130708  25.9% -lh5- c865 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG18.mod
-rw-r--r--   502/20      44574  108538  41.1% -lh5- c941 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG19.mod
-rw-r--r--   502/20      39162  102338  38.3% -lh5- 0fab Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG20.mod
-rw-r--r--   502/20      48540  212910  22.8% -lh5- abb6 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG21.mod
-rw-r--r--   502/20      41562  141482  29.4% -lh5- 4c08 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG22.mod
-rw-r--r--   502/20      52889  155572  34.0% -lh5- 684f Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG23.mod
-rw-r--r--   502/20      42782  160976  26.6% -lh5- 6511 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG24.mod
-rw-r--r--   502/20      41947  159014  26.4% -lh5- d409 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG25.mod
-rw-r--r--   502/20      39242  115280  34.0% -lh5- 13ff Sep 29 03:00 Kens-Labyrinth/gamedata/Ken1.1/mods/LABSNG26.mod
drwxr-xr-x   502/20          0       0 ****** -lhd- 0000 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.0/
-rw-r--r--   502/20      18112   18349  98.7% -lh5- 7b4d Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.0/BOARDS.KZP
-rw-r--r--   502/20         82    3840   2.1% -lh5- 9996 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.0/HISCORE.DAT
-rw-r--r--   502/20       1652    8448  19.6% -lh5- adc9 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.0/INSTS.DAT
-rw-r--r--   502/20      15419   15907  96.9% -lh5- 47a6 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.0/LAB3D.KZP
-rw-r--r--   502/20      81231  103094  78.8% -lh5- 6863 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.0/SONGS.KZP
-rw-r--r--   502/20      15384   21118  72.8% -lh5- 54dc Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.0/STORY.KZP
-rw-r--r--   502/20     328698  373057  88.1% -lh5- 31ed Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.0/WALLS.KZP
drwxr-xr-x   502/20          0       0 ****** -lhd- 0000 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.0/mods/
drwxr-xr-x   502/20          0       0 ****** -lhd- 0000 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.1/
-rw-r--r--   502/20      54455   55110  98.8% -lh5- 293a Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.1/boards.kzp
-rw-r--r--   502/20       1682    8448  19.9% -lh5- 7197 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.1/insts.dat
-rw-r--r--   502/20     106297  106940  99.4% -lh5- 04c1 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.1/lab3d.kzp
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-rw-r--r--   502/20      63365  118702  53.4% -lh5- 631f Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.1/mods/WINGAME2.mod
-rw-r--r--   502/20        916    9016  10.2% -lh5- e4ef Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.1/savgame4.dat
-rw-r--r--   502/20       1011    9142  11.1% -lh5- 9fc8 Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.1/savgame5.dat
-rw-r--r--   502/20       1167    9455  12.3% -lh5- 8e2e Sep 29 03:00 Kens-Labyrinth/gamedata/Ken2.1/savgame6.dat
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drwxr-xr-x   502/20          0       0 ****** -lhd- 0000 Sep 29 03:00 Kens-Labyrinth/gamedata/shared/
drwxr-xr-x   502/20          0       0 ****** -lhd- 0000 Sep 29 03:00 Kens-Labyrinth/gamedata/shared/Ken1/
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-rw-r--r--   502/20      37782  114434  33.0% -lh5- 0c7c Sep 29 03:00 Kens-Labyrinth/gamedata/shared/Ken1/mods/BEGIN.mod
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