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zlogin is an Amiga BBS *door* that lets your BBS users play door
games hosted on a remote Synchronet door-game server. It connects
outbound to the server using the rlogin protocol, tells the server
which game to launch, then acts as a transparent 8-bit byte bridge
between the local user's terminal and the remote game until the
door exits.
It works with Zeus, C-Net and Excelsior BBS software (and a plain
Amiga shell for testing), and is written in AmiBlitz 3.
When a user picks the door, zlogin:
1. Opens an rlogin (TCP) connection to the configured Synchronet server.
2. Sends the user's handle plus, for an auto-launch door, the terminal-type
`xtrn=<doorcode>`. (Leave the doorcode out and it sends no `xtrn=` request,
so the server presents its own door menu instead.)
3. Synchronet auto-launches that door game and drops the user straight in -
or, with no doorcode, shows its menu for the user to pick from.
4. Pipes raw bytes both ways until the game exits, then returns to your BBS.
There is no local echo, no line buffering and no ANSI processing on the
Amiga side - the remote door owns the screen, exactly like a real terminal.
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Contents of comm/bbs/zlogin.lha
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
-rw-rw-r-- 1000/1000 7969 18340 43.5% -lh5- b022 Jun 28 02:49 DEVLOG.md
-rw-rw-r-- 1000/1000 3123 7176 43.5% -lh5- 52ef Jun 28 02:55 README.md
-rw-rw-r-- 1000/1000 262 414 63.3% -lh5- c31a Jun 28 02:54 file_id.diz
-rwxrw---- 1000/1000 16920 39428 42.9% -lh5- 04cc Jun 28 02:50 zlogin
-rwxr----- 1000/1000 1156 2597 44.5% -lh5- 4100 Jun 20 03:01 zlogin.cfg
-rw-rw-r-- 1000/1000 1180 2679 44.0% -lh5- c07a Jun 20 01:44 zlogin.cfg-bucko
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 6 files 30610 70634 43.3% Jun 29 01:31
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