Short: Zoo Keeper/Bejeweled/Monsterz clone Author: Juha Niemimäki + co Uploader: jniemima mail student oulu fi (JN) Type: game/think Version: 0.2 Architecture: ppc-amigaos >= 4.0.0 Animal Keeper 0.2 Background Animal Keeper is a clone of a popular Flash game called Zoo Keeper. There are some Zoo Keeper clones for other platforms like Monsterz and Bejeweled. Animal Keeper for AmigaOS is still work in progress and it's lacking in many essential areas like music and general polish but it's quite playable already. The main purpose is not to make a 1:1 copy of the original, I just wanted to write something similar for AmigaOS. Playing the Game The main idea is to swap two animals horizontally or vertically so that there is at least 3 adjacent animals (of the same kind) in a row or column. After that the animals will disappear and new ones will drop to the board. At the same time, the timebar is reducing so you can't think your moves too long. Some extra time is be gained by connecting similar pieces on the board. Select a piece by left-clicking it. It should start flashing now, and choosing a left/right/up/down neighbor of the flashing piece attempts to swap the pieces. Only swaps that lead to an animal triplet, are succesful. Sometimes there is a special piece on the board that is cycling between all possible animals. Clicking this piece with the left mouse button will remove all of that kind animal pieces from the board! The probability for this piece to appear is 1:5. If there are no moves left on the current board, it will be resetted. If time runs out, player's score is checked against highscores and good players will get their names to the list. Use keyboard to enter your name (max 8 chars) and ENTER to finish, BACKSPACE to delete previous character. The game will be auto-paused if the input focus shifts to another window. The view will be faded out to prevent cheating on time. If there is more than one tileset available, you can use SPACE to swap between them. Customizing GFX Currently the graphics are loaded from 256*32 bitmaps. The game supports multiple tilesets. These must be stored in the "gfx" directory. Animation & bigger tiles are on the TODO list. At this time, a tileset may consist of 8 pieces (size 32*32). Graphics are loaded with datatype support. Customizing SOUND Sound samples are in "sounds" directory. There are currently 9 samples for different purposes. The list follows: gameover highscore joker key levelup new remove select swap Samples are loaded with datatype support. Changes to 0.1: - highscore - levels - sounds - additional tileset by "Herewegoagain" - animal stat view (goes from red to green when enough) - auto pause - 8th piece - support for multiple tilesets - bugfixes - more bugs TODO - font system - full screen? - music - contributed gfx - menus - optimization - ... Credits: Original idea - Author of Zoo Keeper! Coding - Juha "capehill" Niemimäki Tileset + icons - Martin "mason" Merz Additional tileset, gfx and ideas - "herewegoagain" Testing - Tony "ToAks" Aksnes