Short: rethinking the Colossal Cave adventure Author: Chris Newall Uploader: amitrans narod ru (aGGreSSor/CPU) Type: game/text Version: c1.001a Requires: topaz.font Architecture: ppc-amigaos >= 4.0.0 A highly unusual "infinite" adventure game written by Chris Newall. Colossal Cave was great fun but it had one major drawback - it was finite; you could eventually achieve a perfect score, become an Adventurer Grandmaster and that was that. It might take many months to achieve perfection, but once you had done it what was left? You could hang around the office enjoying the struggles of Novice Class Adventurers, perhaps dropping the occasion hint to help them on their way or you could get on with real life - such as it is. Chris Newall decided that it would be fun to try to write an adventure program which resembled real life in its scope and unpredictability. The result, Chimaera, was first conceived in 1983 and implemented in Fortran in January 1984. For over a decade Chimaera version 1.113 [Fortran] languished in the archives until a meeting with an old and valued friend early in 2002 stimulated Chris to revisit the program. Chris Newall decided to recode it in ANSI C and the present program Chimaera version c1.001 is the result. INSTALLATION - Copy Topaz.font and Topaz drawer to your FONTS: - Click on the icon "Chimaera" in Workbench - Enjoy! GRATITUDE - Chris Newall for excellent game - Mike Arnautov collection for saving these valuable sources - Sebastian Bauer for adtools GNU toolchain for AmigaOS