Short: Angband - a modern rogue-like RPG game Author: Various Uploader: jniemima mail student oulu fi (Juha Niemimäki) Type: game/role Version: 3.0.6 Architecture: ppc-amigaos >= 4.0.0 * AmigaOS 4 Changes: - uses datatypes for sound now. Tested with Kvinkunx sound archives - no need to assign Angband: anymore - sound.cfg goes now to xtra/sound/ directory. It looks like: " hit = hit1.8svx hit2.8svx hit3.8svx hit4.8svx hit5.8svx miss = miss1.8svx miss2.8svx miss3.8svx miss4.8svx flee = fear_n1.8svx fear_n2.8svx fear_n3.8svx fear_n4.8svx drop = drop1.8svx drop2.8svx drop3.8svx drop4.8svx drop5.8svx ...and so on " -- (taken from Kvinkunx's sound.cfg) * Old AmigaOS 4 changes: - fixed public screen problem (I hope), caused by a bug in ObtainBestPen() call. - uses newlib.library now. - directory structure changed a bit. Assign angband: to the main directory now. * Angband changes: Changes Angband 3.0.6: - Wands and staves are no longer destroyed when a recharge attempt backfires. Instead all the charges are drained. - Renamed the artifact short sword 'Gilettar' to 'Dagmor' since that name is mentioned for the sword of Beren in Tolkien's notes. (suggested by Tyler Witter) - Added a new type of subwindow for displaying the dungeon area around the player. - Added a new subwindow type "Display player (compact)" that displays the left-hand-side of the main term (player stats, hitpoints, gold, ...) in a separate window. - Added a new window type that displays the info from the status line. - Turned the "scroll map while targetting" option permanently on. - Added a display of the temporary resists to the status line. The resists are only displayed if there is enough room after the dungeon level (when using a main or status term with at least 85 cols). The verbosity of the output (between "Acid Elec Fire Cold Pois" and "AEFCP") depends on the term width. - Display the player's speed in the character dump and on the info page. - Identified scrolls can now look different from unidentified ones. This allows the use of the individual scroll tiles created by David Gervais. - Allow the ammo-branding activation of 'Cubragol' to be aborted without using up the charge. (Diego Gonzalez and Jeff Greene) - Use actual monster and object symbols instead of a list of hardcoded symbols when hallucinating. - Added Craig Oliver's Sound FX Patch version 1.1 that adds about 120 new sound events to the game. (see also http://www.chambrook.org/angband/soundfx.php) - Scroll the map when the player is 1/4th of the visible grids away from the edge of the map display. - Allow the OS X version to be started from a read-only medium, for example from a disk image or a central installation under 'Applications'. All user-specific files like savefiles, scores, char-dumps, and saved preferences are stored in 'Library/Preferences/Angband/' and its subfolders inside the user's home directory. - The Mac OS X application bundle now includes all the necessary files from the lib folder. The separate lib folder in the distribution is no longer necessary. This means that the OS X version can now be installed by simply dragging the application icon to the target directory. - The OS X version would crash when changing the sound or graphics options before a character was created or loaded. (reported by Patrick Hughes) - Don't save the Mac OS X preferences on exit if the game hasn't been initialized properly to prevent corruption of the preference file in case of an error at startup. Skip loading the preference file if it is broken. (problem reported by Matt Stone) - Include the basic Angband sound files per default in the OS X version. - Made the tile size independent of the font size in the X11 version. Store various window settings like the window size between sessions. - Don't add a hardcoded 'games' subdirectory to the installation path on multi-user machines. - Allow all user created files to be saved in subdirectories under ~/.angband/Angband/ when PRIVATE_USER_PATH is defined. - Allow the use of the 'vcs' display module on systems with devfs-style '/dev/vc/*' terminals. - The virtual console (vcs) front-end does now implement cursor visibility and bigscreen support. (Alexander Ulyanov) - Enable cursor visibility in the "gcu" front-end on Linux systems. (Alexander Ulyanov) - Fixed a bug in the Xaw frontend, which made Angband crash if the main window geometry was specified as an X resource. (Alexander Ulyanov) - Make X11 frontends show floors as centered dots, walls as blocks, and treasures as diamonds. (Alexander Ulyanov) - Removed the restriction of bigtile mode to the main window in the X11 version. - Added Alexander Ulyanov's Linux framebuffer display module from: http://posband.earthsea.org/misc/angband-lfb-20050220.tar.gz - Added compile instructions for MinGW/MSYS on Windows. (Tuomas Härkönen) - Added compile instructions for gcc on Mac OS X. - Fixed a stupid bug that could cause the game to hang or crash when killing quest monsters near the edge of the dungeon. (Ivan Tuckwell and Dr. Andrew White) - Added missing tiles and tile assignments for the 32x32 tiles. (Ivan Jekic and David Gervais) - The charges of rods of perception weren't handled correctly when compiling with scripting turned off. (reported by "Twilight" and Jeff Greene) - Cursed speed rings should not increase the level feeling. (Anssi Ramela and Jeff Greene) - Refresh the list of visible monsters after (Mass) Banishment, Earthquake, and Destruction spells, when using the 'delete nearby monsters' function in debug mode, as well as when pressing Ctrl-R. ("Twilight") - Don't try to write zero-length blocks when saving the lib/data/*.raw files. (suggested by Juha Niemimaki) - Corrected the item description for scrolls of recharging. (reported by Hugo Kornelis) - Fixed a Angband 3.0.6 alpha 1 specific crash with the Mac OS X 10.4 (Tiger) caused by releasing a reference that should not be released. (reported by Harry Erwin) - The experience loss as a result of one of the One Ring's activations is now 1/4 of both max and current experience instead of the unintended reduction of max exp by 3/16 of the current experience. (Hugo Kornelis) - Cleaned up the handling of experience draining when the player has Hold Life. The fixed part of the exp drain by nether breaths is now also reduced by Hold Life. (Hugo Kornelis) - The 'star ball' activation fired one ball more when scripting was enabled. (Hugo Kornelis) - The object description for the 'cure wounds' activation reads "activates for cure wounds (4d7)", but it actually cures 4d8 points of damage. The description has been fixed. (Hugo Kornelis) - The "recharge item" artifact activation can now be canceled at the "Recharge which item" prompt without draining the artifact's charge. (Hugo Kornelis) - The symbol for the Shield of Deflection was a light blue [ instead of a ) like all other shields. (Hugo Kornelis) - Reduced the price for "Raal's Tome of Destruction". (Hugo Kornelis and Timo Pietila)